Description
(Lahore University, Pakistan)As technology advances and the internet becomes cheaper and more easily accessible, we observe a shift from the traditional forms of religious practice to new, often redefined, and perhaps contentious forms of engagement that can challenge notions of religious authenticity, authority, community, identity, and practice.
This presentation focuses on digital materiality and examines religious objects and sacred places found online in virtual worlds, such as Second Life, or via smartphone apps. In doing so, we can deepen our understanding of what Buddhist internet-based practice might look like and consider why Digital Buddhism often re-presents or re-imagines offline Buddhism.
Period | Mar 2020 |
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Held at | Lahore University of Management Sciences (LUMS), Pakistan |
Degree of Recognition | International |
Keywords
- Buddhism
- Digital religion
- Religion
Related content
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Projects
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Digital Religion/Buddhism
Project: Research
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Research output
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Virtual Buddhism: Online communities, sacred places and objects
Research output: Chapter in Book/Report/Conference proceeding › Chapter
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Internet-based practices
Research output: Chapter in Book/Report/Conference proceeding › Chapter
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Virtual Buddhism: Buddhist Ritual in Second Life
Research output: Chapter in Book/Report/Conference proceeding › Chapter
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Religion and Digital Media: Studying Materiality in Digital Religion
Research output: Chapter in Book/Report/Conference proceeding › Chapter
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Religion and new media
Research output: Chapter in Book/Report/Conference proceeding › Entry for encyclopedia/dictionary