Description
Video games have emerged as a powerful educational tool, one of the most significant ways in which the public engages with the past. Moreover, games and immersive digital experiences offer historians of visual culture a way to shape more inclusive and authentic public perceptions of the past by making academic research widely accessible to audiences outside the academy.In this panel event bridging video games and education, our guest speakers neuroscientist and physicist Kelly Clancy, Islamic art historian Glaire Anderson (Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh), Maxime Durand (Ubisoft/Assassin’s Creed Discovery Tour), and Chris van der Kuyl (Minecraft), will discuss topics such as the role of video games in shaping our world and human development, and the gamification of education – including how video games are making education and knowledge widely accessible, and informing public perceptions of the past.Period | 1 Nov 2024 |
---|---|
Held at | Edinburgh Futures Institute |
Degree of Recognition | International |
Keywords
- video games
- education
- Islamic art and architecture
- cultural heritage
Documents & Links
Related content
-
Projects
-
Immersive Video Games for Public History Teaching & Learning
Project: Research
-
Prizes
-
Economic and Social Research Council (ESRC) Impact acceleration grant
Prize: Fellowships awarded competitively
-
Barakat Trust Major Grant
Prize: Fellowships awarded competitively
-
Best Impact From a Data-Led Project
Prize: Prize (including medals and awards)
-
Research output
-
Assassin's Creed Mirage
Research output: Non-textual form › Software
-
Activities
-
Consultancy
Activity: Consultancy types › Consultancy
-
Datasets