Gamification for changing behaviour

Press/Media: Research

Description

This theme explores how gamification can help change behaviour towards more sustainable one.

Period2 Jun 2021 → 11 Jan 2023

Media coverage

4

Media coverage

  • TitleGames that make us better
    Degree of recognitionInternational
    Media name/outletWärtsilä
    Media typeWeb
    Country/TerritoryFinland
    Date11/01/23
    PersonsAgnessa Spanellis
  • TitleProject in Brazil looking at fake news and the pandemic through D&D role play game
    Degree of recognitionInternational
    Media name/outletGamification Europe
    Media typeWeb
    Country/TerritoryUnited Kingdom
    Date21/03/22
    PersonsAgnessa Spanellis
  • TitleEpisode 12: Gamification creating shared pandemic understanding and covid safe behaviours in indigenous communities
    Degree of recognitionInternational
    Media name/outletHealth Points: Health Gamification
    Media typeWeb
    Country/TerritoryUnited Kingdom
    Date22/12/21
    PersonsAgnessa Spanellis
  • TitleInvestigadores estudiaron comunidades indígenas del Pacífico para comprender el impacto del covid
    Degree of recognitionNational
    Media name/outletEl Tiempo
    Media typeWeb
    Country/TerritoryColombia
    Date26/10/21
    PersonsAgnessa Spanellis

Media contributions

1

Media contributions

  • Title How gamification helped explain the threat of COVID-19 to Indigenous people in Colombia
    Degree of recognitionInternational
    Media name/outletThe Conversation
    Media typeWeb
    Country/TerritoryUnited Kingdom
    Date2/06/21
    PersonsAgnessa Spanellis