Mathematics
Necklace
100%
Mechanism Design
62%
Welfare
56%
Valuation
42%
Resource Augmentation
39%
Division
35%
Auctions
33%
Kidney
32%
Computational Complexity
29%
Sandwich
29%
Narrative
28%
Completeness
28%
Hardness
28%
Binary Code
26%
Pareto
26%
Computing
26%
Linear Codes
25%
Convex Optimization
24%
Market
24%
Game
23%
Consensus Problem
22%
Assignment
21%
Modulo
19%
Value Distribution
19%
Approximation
17%
Lemma
15%
Class
14%
Polynomial-time Algorithm
14%
Nash Equilibrium
13%
Price of Anarchy
13%
Characterization
12%
Bidding
12%
Augmentation
11%
Generalization
11%
Scenarios
10%
Parameterized Algorithms
10%
Polynomial time
9%
Market Equilibrium
9%
Interval
9%
Polygon
8%
Mergers
8%
Strengthening
8%
Beliefs
8%
Incentive Compatibility
8%
Bayes
8%
Continuous Distributions
8%
Social Choice
8%
Sports
7%
Assign
7%
Resolve
7%
Engineering & Materials Science
Computational complexity
82%
Networks (circuits)
52%
Convex optimization
50%
Costs
50%
Hardness
40%
Reinforcement
38%
Ethereum
35%
Websites
34%
Relocation
29%
Reinforcement learning
28%
Blockchain
27%
Electronic commerce
27%
Game theory
26%
Approximation algorithms
25%
Industry
24%
Recommender systems
23%
Polynomials
21%
Economics
17%
Resource allocation
16%
Scheduling
16%
Dynamic response
13%
Real time systems
11%
Paint
11%
Decision making
11%
Deep learning
10%
Artificial intelligence
10%
Quality of service
9%
Systems analysis
9%
Machine learning
8%
Experiments
8%
Sports
8%
Substitution reactions
7%
NP-hard
7%
Planning
7%
Elasticity
7%
Neural networks
7%
Gases
6%
Labels
6%
Decomposition
5%
History
5%
Agglomeration
5%
Markov processes
5%
Business & Economics
Mechanism Design
55%
Pareto
45%
Inefficiency
40%
Computation of Equilibria
38%
First-price Auction
31%
Nash Equilibrium
28%
Incentives
25%
Sustainability
24%
Price of Anarchy
23%
Externalities
21%
Peers
20%
Prediction
19%
Policymaker
19%
Characterization
18%
Resources
15%
Market Price
13%
Fairness
13%
Envy-free
11%
Common Pool Resources
10%
Machine Scheduling
10%
Reinforcement Learning
10%
Indirect Costs
9%
Social Welfare
9%
Buyers
9%
Negative Externalities
9%
Harvest
8%
Market Equilibrium
8%
Numerical Simulation
8%
Divorce
8%
Dispute
8%
Goods
7%
Bidding
7%
Auctions
6%
Seller
6%
Envy-freeness
6%
Guarantee
5%
Statistics
5%
Trade-offs
5%