Social Sciences
Virtual Reality
100%
Luxuries
50%
Ownership
50%
Systematic Review
50%
Influencer
50%
Marketing Research
50%
Social Media Influencers
50%
Interactivity
37%
Tourism
37%
Decision Making
33%
Design Methodology
27%
Self-Efficacy
25%
Country of Origin
25%
Empathy
25%
Co-Creation
25%
Brand Personality
25%
Digital Interaction
25%
Commerce
25%
Alcoholic Beverages
25%
Brand Equity
25%
Social Control
25%
Pilot Study
25%
Digital Marketing
25%
Theoretical Perspective
25%
Conceptual Framework
25%
Social Network
25%
Consumer Experience
25%
Diseases
25%
Communication Strategies
25%
Ritual
25%
Health Communication
25%
Influencer Marketing
25%
Literature Reviews
16%
Consumer Affect
14%
Sensation
14%
Product Development
12%
Cultural Identity
12%
Social Capital Theory
12%
Self-Identity
12%
Poverty Alleviation
12%
Social Identity Theory
12%
Qualitative Research
12%
Interdependence
12%
Human Influencers
12%
Advertising Agency
12%
Government Program
12%
Technological Change
12%
Research Focus
12%
Information Technology
12%
Startup
12%
Psychology
Construal
100%
Decision Making
50%
Interactivity
50%
Mindset
25%
Disconnections
25%
Semantic Memory
25%
Episodic Memory
25%
Conceptual Framework
25%
Impression Management
25%
Self-Identity
25%
Happiness
25%
Self-Efficacy
25%
Mood
25%
Flow Theory
25%
Social Networking Site
25%
Familiarity
25%
Mobile Device
25%
Cognitive Resource
25%
Mental Imagery
25%
Consumer Behavior
25%
Qualitative Study
12%
Self and Identity
12%
Snapchat
12%
Priming
12%
Attention Theory
12%
Self-Presentation
12%
Tagging
12%
Field Study
12%
Negative Emotion
8%
Computer Science
Decision-Making
50%
Augmented Reality
25%
Privacy Concern
25%
Perceived Control
25%
Shopping Online
25%
Mobile Device
25%
Online Survey
25%
Protective Action
25%
Marketing Context
6%
Behavioral Intention
5%
Underlying Mechanism
5%
Boundary Effect
5%
Biometrics
5%
Privacy Policies
5%
Research Evidence
5%