Dialogic Games for Ethical Deliberation

  • Nardo, Aline (Collaborator)
  • Gaydos, Matthew (Principal Investigator)

Project Details


Since around the 1980s, researchers have been examining video games for their potential to improve learning. Over the past twenty years, as research has matured and game technologies have become ubiquitous, evidence has accumulated in support of games’ broad educational potential - researchers have shown what is possible. At the same time, this advance has helped pushed researchers to ask more refined theoretical and practical questions, shifting the forefront of the field to issues like how to best design games to support particular learning goals, theorizing and testing pertinent cognitive, social, and cultural factors, and to develop frameworks for classroom integration. Though games and play are ubiquitous culturally, researchers have begun to address, but not yet solved, the substantial challenge of trying to understand how games and play can be used for learning at scale.

Development objectives: In this project, we 1) develop classroom-ready non-digital educational games that can be used by teachers to improve ethics and values education in the context of sustainability topics. Through game-based playful activities coupled with post-game discussions, we investigate how students will improve their understanding of different stakeholders’ perspectives and their ability to critically analyze and deliberate around situations as ethical. Ultimately, we believe that this practice of ethical deliberation will lead to students making better value-laden decisions - a skill that will be important throughout their lives.
Effective start/end date1/10/22 → …


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