Activities per year
The current project draws on the increasing popularity of digital games and the empirical evidence in psychological research, which highlights the motivational appeal of this medium (e.g. Peng et al., 2012; Przybylski et al., 2010 in Mekler et al., 2017). Furthermore, it aims to increase the range of tools available to researchers by developing an online, 'gamified' version of a childhood measure of attachment (the IPPA).
|Effective start/end date||1/01/18 → 31/07/18|
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