TY - JOUR
T1 - A design studio experiment
T2 - Pedagogy, digital storytelling, and atmosphere in architectural education
AU - Amouzad Khalili, Hamid
N1 - Funding Information:
I am grateful to all of my Design Workshop students who contributed to this publication with their excellent work at the University of Melbourne. I am also thankful to Dr. AnnMarie Brennan for her invaluable feedback and Dr. Greg Missingham for giving me the opportunity to teach Design Workshop.
Publisher Copyright:
© Common Ground Research Networks, Hamid Khalili, All Rights Reserved.
PY - 2023/1/25
Y1 - 2023/1/25
N2 - This article endeavors to present a skill-based pedagogical method that facilitates the process of architectural film/animation making, a creative practice that has already become part of the curricula of several architecture schools. Through a series of pedagogical experiments conducted in an under graduate design studio, architecture students, together with the author, attempted to design a practical filmmaking framework that focuses on communicating architectural qualities through the moving image. In the studio, students were provided with proper analysis and design tools to inform an effective architectural filmmaking matrix. This paper discusses how this pedagogical approach affected the journey of students during the studio, and, as a result, the skills of students to effectively employ film, animation, or any kind of time-based media, such as VR, to articulate qualitative and atmospheric aspects of architectural spaces.
AB - This article endeavors to present a skill-based pedagogical method that facilitates the process of architectural film/animation making, a creative practice that has already become part of the curricula of several architecture schools. Through a series of pedagogical experiments conducted in an under graduate design studio, architecture students, together with the author, attempted to design a practical filmmaking framework that focuses on communicating architectural qualities through the moving image. In the studio, students were provided with proper analysis and design tools to inform an effective architectural filmmaking matrix. This paper discusses how this pedagogical approach affected the journey of students during the studio, and, as a result, the skills of students to effectively employ film, animation, or any kind of time-based media, such as VR, to articulate qualitative and atmospheric aspects of architectural spaces.
KW - film and architecture
KW - architectural design pedagogy
KW - architectural shortfilms
KW - pedagogy of digital practices
U2 - 10.18848/2325-128X/CGP/v17i01/213-232
DO - 10.18848/2325-128X/CGP/v17i01/213-232
M3 - Article
SN - 2325-1298
VL - 17
SP - 213
EP - 232
JO - International Journal of Design Education
JF - International Journal of Design Education
IS - 1
ER -