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Abstract
The ad hoc coordination problem is to design an ad hoc agent which is able to achieve optimal flexibility and efficiency in a multiagent system that admits no prior coordination between the ad hoc agent and the other agents. We conceptualise this problem formally as a stochastic Bayesian game in which the behaviour of a player is determined by its type. Based on this model, we derive a solution, called Harsanyi-Bellman Ad Hoc Coordination (HBA), which utilises a set of user-defined types to characterise players based on their observed behaviours. We evaluate HBA in the level-based foraging domain, showing that it outperforms several alternative algorithms using just a few user-defined types. We also report on a human-machine experiment in which the humans played Prisoner's Dilemma and Rock-Paper-Scissors against HBA and alternative algorithms. The results show that HBA achieved equal efficiency but a significantly higher welfare and winning rate.
Original language | English |
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Title of host publication | AAMAS '13 Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems |
Publisher | International Foundation for Autonomous Agents and Multiagent Systems |
Pages | 1155-1156 |
Number of pages | 2 |
ISBN (Print) | 978-1-4503-1993-5 |
Publication status | Published - 2013 |
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Dive into the research topics of 'A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems'. Together they form a unique fingerprint.Projects
- 2 Finished
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TOMSY: Topology Based Motion Synthesis for Dextrous Manipulation
Vijayakumar, S. (Principal Investigator), Komura, T. (Co-investigator) & Ramamoorthy, R. (Co-investigator)
1/04/11 → 31/03/14
Project: Research
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Topology-based Motion Synthesis
Komura, T. (Principal Investigator), Ramamoorthy, R. (Co-investigator) & Vijayakumar, S. (Co-investigator)
30/09/10 → 28/02/14
Project: Research