A model for mapping serious game mechanics to pedagogical patterns

Jamie Ferguson, Daisy Abbott, Sandy Jean-Jacques Louchart

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Pedagogical patterns facilitate the transfer of expert knowledge in teaching and learning. They are used to scaffold learning design for a particular purpose. Designing games for learning is a challenging, resource intensive, and inherently interdisciplinary activity. In this paper, we map the mechanics of twelve co-designed serious games onto conceptually similar pedagogical patterns in order to identify fruitful common approaches and facilitate knowledge exchange. We present our methodology for this mapping process and provide examples for its usage to improve the quality and accessibility of serious games design.
Original languageEnglish
Title of host publicationSerious Games. JCSG 2023
EditorsM. Haahr, A. Rojas-Salazar, S. Göbel
Place of PublicationCham
PublisherSpringer
Pages65-80
ISBN (Electronic)9783031447518
ISBN (Print)9783031447501
DOIs
Publication statusPublished - 14 Oct 2023
Event9th Joint International Conference: JCSG 2023 - Dublin, Ireland
Duration: 26 Oct 202327 Oct 2023

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume14309
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th Joint International Conference
Country/TerritoryIreland
CityDublin
Period26/10/2327/10/23

Keywords / Materials (for Non-textual outputs)

  • pedagogical patterns
  • serious games
  • cybersecurity
  • learning mechanics
  • game mechanics
  • Game Based Learning

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