Abstract / Description of output
Synthesizing close interactions such as dancing and fighting between characters is a challenging problem in computer animation. While encouraging results are presented in [Ho et al. 2010], the high computation cost makes the method unsuitable for interactive motion editing and synthesis. In this paper, we propose an efficient multiresolution approach in the temporal domain for editing and adapting close character interactions based on the Interaction Mesh framework. In particular, we divide the original large spacetime optimization problem into multiple smaller problems such that the user can observe the adapted motion while playing-back the movements during run-time. Our approach is highly parallelizable, and achieves high performance by making use of multi-core architectures. The method can be applied to a wide range of applications including motion editing systems for animators and motion retargeting systems for humanoid robots.
Original language | English |
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Title of host publication | Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Pages | 97-106 |
Number of pages | 10 |
ISBN (Print) | 978-1-4503-3253-8 |
DOIs | |
Publication status | Published - 2014 |
Keywords / Materials (for Non-textual outputs)
- character animation, close interaction, spacetime constraints