TY - ADVS
T1 - All the Boys Ate a Fish
A2 - Koterwas, Theodore
PY - 2023
Y1 - 2023
N2 - ‘All the Boys Ate A Fish’ is an interactive installation investigating how physically experiencing an artificial agent cloning our voices and mimicking our movements impact on empathy, identity and otherness. An artificial agent interacts with you, prompting you to speak with phrases drawn from corporate training in active listening, and repeats the most recent things it’s ‘heard’. When you speak, it adds what it ‘thinks’ you said and begins cloning your voice, repeating the stitched together phrases in a voice that becomes closer to yours every time you speak. The voice it generates comes from under your feet, re-entering the body as vibration via 24 tactile transducers installed in the floor tiles. The voice follows you as you move, the artificial agent having been trained with Deep Reinforcement Learning to mimic your motions. The work plays with ideas about human nature, manipulation, absurdity and the algorithmic emergence of meaning to provocatively suggest the fraught nature of communication when mediated by systems designed with a very limited concept of intelligence in mind. It attempts to make an exquisite corpse from living bodies.
AB - ‘All the Boys Ate A Fish’ is an interactive installation investigating how physically experiencing an artificial agent cloning our voices and mimicking our movements impact on empathy, identity and otherness. An artificial agent interacts with you, prompting you to speak with phrases drawn from corporate training in active listening, and repeats the most recent things it’s ‘heard’. When you speak, it adds what it ‘thinks’ you said and begins cloning your voice, repeating the stitched together phrases in a voice that becomes closer to yours every time you speak. The voice it generates comes from under your feet, re-entering the body as vibration via 24 tactile transducers installed in the floor tiles. The voice follows you as you move, the artificial agent having been trained with Deep Reinforcement Learning to mimic your motions. The work plays with ideas about human nature, manipulation, absurdity and the algorithmic emergence of meaning to provocatively suggest the fraught nature of communication when mediated by systems designed with a very limited concept of intelligence in mind. It attempts to make an exquisite corpse from living bodies.
KW - Artificial Intelligence (AI)
KW - voice clone
KW - deep fake
KW - Embodiment
KW - Embodied communication game
KW - sound installation
KW - Tactile feedback
KW - Haptic Interfaces
KW - hci
KW - Deep Reinforcement Learning
KW - text-to-speech synthesis (TTS)
KW - speech recognition
UR - https://theodorekoterwas.com/all-the-boys-ate-a-fish
M3 - Artefact
CY - Inspace, University of Edinburgh
T2 - The Sounds of Deep Fake at the Edinburgh Art Festival and Festival Fringe
Y2 - 7 August 2023 through 28 August 2023
ER -