Abstract / Description of output
In order to drive effectively, a driver must be aware of how they can expect other vehicles’ behaviour to be affected by their decisions, and also how they are expected to behave by other drivers. One common family of methods for addressing this problem of interaction are those based on Game Theory. Such approaches often make assumptions about leaders and followers in an interaction which can result in conflicts arising when vehicles do not agree on the hierarchy, resulting in sub-optimal behaviour. In this work we define a measurement for the incidence of conflicts, Area of Conflict (AoC), for a given interactive decision-making model. Furthermore, we propose a novel decision-making method that reduces this value compared to an existing approach for incorporating altruistic behaviour. We verify our theoretical analysis empirically using a simulated lane-change scenario.
Original language | English |
---|---|
Number of pages | 8 |
Publication status | Published - 13 Jul 2020 |
Event | Interaction and Decision-Making in Autonomous-Driving: A Virtual Workshop at RSS 2020 - Duration: 13 Jul 2020 → 13 Jul 2020 https://sites.google.com/view/ida2020 |
Workshop
Workshop | Interaction and Decision-Making in Autonomous-Driving |
---|---|
Abbreviated title | IDA 2020 |
Period | 13/07/20 → 13/07/20 |
Internet address |