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Abstract / Description of output
This paper presents a physical modelling sound synthesis environment for the production of valved brass instrument sounds. The governing equations of the system are solved using finite-difference time-domain (FDTD) methods and the environment is implemented in the C programming language. Users of the environment can create their own custom instruments and are able to control player parameters such as lip frequency, mouth pressure and valve openings through the use of instrument and score files.
The algorithm for sound synthesis is presented in detail along with a discussion of optimisation methods used to reduce run time. Binaries for the environment are available for download online for multiple platforms.
The algorithm for sound synthesis is presented in detail along with a discussion of optimisation methods used to reduce run time. Binaries for the environment are available for download online for multiple platforms.
Original language | English |
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Title of host publication | Proceedings of the 18th International Conference on Digital Audio Effects |
Place of Publication | Trondheim, Norway |
Number of pages | 8 |
Publication status | Published - 30 Nov 2015 |
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- 1 Finished
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NESS - Listening to the future: Next-generation Sound Synthesis through Simulation
1/01/12 → 31/12/16
Project: Research