An analytical method of assessment of RemoteFX as a cloud gaming platform

Etienne Depasquale, Audrey Zammit, Michael Camilleri, Saviour Zammit, Adrian Muscat, Pierre Mallia, Stefan Scerri

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported.
Original languageEnglish
Title of host publicationMELECON 2014 - 2014 17th IEEE Mediterranean Electrotechnical Conference
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages127-133
Number of pages7
ISBN (Electronic)978-1-4799-2337-3
DOIs
Publication statusPublished - 26 May 2014
Event17th IEEE Mediterranean Electrotechnical Conference - Beirut, Lebanon
Duration: 13 Apr 201416 Apr 2014

Publication series

Name
PublisherInstitute of Electrical and Electronics Engineers
ISSN (Print)2158-8473
ISSN (Electronic)2158-8481

Conference

Conference17th IEEE Mediterranean Electrotechnical Conference
Abbreviated titleMELECON 2014
Country/TerritoryLebanon
CityBeirut
Period13/04/1416/04/14

Keywords

  • Cloud computing
  • GPU
  • Computer Games
  • Hypervisor
  • RemoteFX

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