An approach to the design of interactive environments, with reference to choreography, architecture, the science of complex systems and 4d design

Alec Robertson, Sophia Lycouris, Jeffrey Johnson

Research output: Contribution to journalArticlepeer-review

Abstract

This paper introduces a transdisciplinary approach to the design of interactive environments, including digital new media created for urban spaces, with reference to choreography, architecture, the science of complex systems and 4D design. Relationships between architectural structures of buildings and the hybrid flux of bodies, moving images, sounds and choreographic designs are discussed. A number of issues about ‘static’ and ‘dynamic’ aspects of the built environment in public spaces are raised. It embraces ‘movement’ as an important element in the processes of conceptualisation and design of architectural space and also discusses wider uses of choreography of movement in the building itself as what might be termed ‘applied choreography’ along with notions of 4D design and ‘complexity theory’. This framework can facilitate developments in expanding the context for application of choreographic knowledge through taking into account the full potential of the dynamic properties of the built environment. The paper concludes with some provocations as to future design possibilities.

Original languageEnglish
Pages (from-to)281-294
Number of pages14
JournalInternational Journal of Performance Arts and Digital Media
Volume3
Issue number2-3
Publication statusPublished - 2007

Keywords

  • 4D design
  • Applied choreography
  • Architecture
  • Complex systems
  • Interactivity
  • Urban space

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