An institutional approach to computational social creativity

Joseph Corneli

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Modelling the creativity that takes place in social settings presents a range of theoretical challenges. Mel Rhodes’s classic “4Ps” of creativity, the “Person, Process, Product, and Press,” offer an initial typology. Here, Rhodes’s ideas are
connected with Elinor Ostrom’s work on the analysis of economic governance to generate several “creativity design principles.” These principles frame a survey of the shared concepts that structure the contexts that support creative work. The concepts are connected to the idea of computational “tests” to foreground the relationship with standard computing practice, and to draw out specific recommendations for the further development of computational creativity culture.
Original languageEnglish
Title of host publicationProceedings of the Seventh International Conference on Computational Creativity (ICCC 2016)
PublisherSony CSL
Pages131-138
Number of pages8
ISBN (Print)9782746691551
Publication statusPublished - 1 Jul 2016
EventSeventh International Conference on Computational Creativity - Paris, France
Duration: 27 Jun 20161 Jul 2016
http://www.computationalcreativity.net/iccc2016/

Conference

ConferenceSeventh International Conference on Computational Creativity
Abbreviated titleICCC 2016
Country/TerritoryFrance
CityParis
Period27/06/161/07/16
Internet address

Fingerprint

Dive into the research topics of 'An institutional approach to computational social creativity'. Together they form a unique fingerprint.

Cite this