Abstract / Description of output
Modelling the creativity that takes place in social settings presents a range of theoretical challenges. Mel Rhodes’s classic “4Ps” of creativity, the “Person, Process, Product, and Press,” offer an initial typology. Here, Rhodes’s ideas are
connected with Elinor Ostrom’s work on the analysis of economic governance to generate several “creativity design principles.” These principles frame a survey of the shared concepts that structure the contexts that support creative work. The concepts are connected to the idea of computational “tests” to foreground the relationship with standard computing practice, and to draw out specific recommendations for the further development of computational creativity culture.
connected with Elinor Ostrom’s work on the analysis of economic governance to generate several “creativity design principles.” These principles frame a survey of the shared concepts that structure the contexts that support creative work. The concepts are connected to the idea of computational “tests” to foreground the relationship with standard computing practice, and to draw out specific recommendations for the further development of computational creativity culture.
Original language | English |
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Title of host publication | Proceedings of the Seventh International Conference on Computational Creativity (ICCC 2016) |
Publisher | Sony CSL |
Pages | 131-138 |
Number of pages | 8 |
ISBN (Print) | 9782746691551 |
Publication status | Published - 1 Jul 2016 |
Event | Seventh International Conference on Computational Creativity - Paris, France Duration: 27 Jun 2016 → 1 Jul 2016 http://www.computationalcreativity.net/iccc2016/ |
Conference
Conference | Seventh International Conference on Computational Creativity |
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Abbreviated title | ICCC 2016 |
Country/Territory | France |
City | Paris |
Period | 27/06/16 → 1/07/16 |
Internet address |