An inverse kinematics method for 3D figures with motion data

T. Komura, A. Kuroda, S. Kudoh, Tai Chiew Lan, Y. Shinagawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution


We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions.
Original languageEnglish
Title of host publicationComputer Graphics International, 2003. Proceedings
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Number of pages6
ISBN (Print)0-7695-1946-6
Publication statusPublished - 1 Jul 2003


  • computer animation
  • end effectors
  • image motion analysis
  • kinematics
  • motion control
  • 3D figures
  • human animation
  • interactive editing
  • inverse kinematics method
  • motion capture
  • parameter extraction
  • realtime control
  • warping
  • weight matrix
  • Animation
  • Control systems
  • Data mining
  • End effectors
  • Graphics
  • Humans
  • Kinematics
  • Mice
  • Motion control
  • Space technology


Dive into the research topics of 'An inverse kinematics method for 3D figures with motion data'. Together they form a unique fingerprint.

Cite this