Angular momentum guided motion concatenation

Hubert P. H. Shum, Taku Komura, Pranjul Yadav

Research output: Contribution to journalArticlepeer-review

Abstract / Description of output

In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
Original languageEnglish
Pages (from-to)385-394
Number of pages10
JournalComputer Animation and Virtual Worlds
Volume20
Issue number2-3
DOIs
Publication statusPublished - 2009

Keywords / Materials (for Non-textual outputs)

  • motion editing, motion control

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