Abstract / Description of output
In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
Original language | English |
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Pages (from-to) | 385-394 |
Number of pages | 10 |
Journal | Computer Animation and Virtual Worlds |
Volume | 20 |
Issue number | 2-3 |
DOIs | |
Publication status | Published - 2009 |
Keywords / Materials (for Non-textual outputs)
- motion editing, motion control