Augmented duality: overlapping a metaverse with the real world.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create varied possibilities for people and avatars to have presence in each others worlds. We argue that these multiform contacts and overlaps between multiple points in the real world and an extensive and distinct
metaverse constitute a new class of augmented reality interaction. Such a system of multiple parallel social existences may point to a mass social networking phenomenon built on the overlapping of a metaverse with the real world which we call Augmented Duality.
Original languageEnglish
Title of host publicationACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Place of PublicationNew York
PublisherACM
Pages263-266
Number of pages4
ISBN (Print)978-1-60558-393-8
DOIs
Publication statusPublished - 3 Dec 2008
EventProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 3 Dec 20085 Dec 2008

Conference

ConferenceProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008
Country/TerritoryJapan
CityYokohama
Period3/12/085/12/08

Keywords / Materials (for Non-textual outputs)

  • Metaverses
  • Mobile Phones
  • Augmented Reality
  • Second Life
  • social networking

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