Projects per year
Abstract / Description of output
The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create varied possibilities for people and avatars to have presence in each others worlds. We argue that these multiform contacts and overlaps between multiple points in the real world and an extensive and distinct
metaverse constitute a new class of augmented reality interaction. Such a system of multiple parallel social existences may point to a mass social networking phenomenon built on the overlapping of a metaverse with the real world which we call Augmented Duality.
metaverse constitute a new class of augmented reality interaction. Such a system of multiple parallel social existences may point to a mass social networking phenomenon built on the overlapping of a metaverse with the real world which we call Augmented Duality.
Original language | English |
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Title of host publication | ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology |
Place of Publication | New York |
Publisher | ACM |
Pages | 263-266 |
Number of pages | 4 |
ISBN (Print) | 978-1-60558-393-8 |
DOIs | |
Publication status | Published - 3 Dec 2008 |
Event | Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan Duration: 3 Dec 2008 → 5 Dec 2008 |
Conference
Conference | Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008 |
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Country/Territory | Japan |
City | Yokohama |
Period | 3/12/08 → 5/12/08 |
Keywords / Materials (for Non-textual outputs)
- Metaverses
- Mobile Phones
- Augmented Reality
- Second Life
- social networking
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Dive into the research topics of 'Augmented duality: overlapping a metaverse with the real world.'. Together they form a unique fingerprint.Projects
- 1 Finished
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Branded Meeting Places; ubiquitous technologies and the design of places for meaningfull human encounter
Coyne, R., Williams, R. & Wright, M.
1/11/06 → 31/12/08
Project: Research