TY - ADVS
T1 - Bodytext
A2 - Biggs, Simon
A2 - Paine, Garth
A2 - Hawksley, Sue
PY - 2010/9/15
Y1 - 2010/9/15
N2 - Bodytext is a performance work, inquiring into human and machine relations, involving speech, movement and the body. A dancer's movement and speech are re-mediated within a digitally augmented interactive environment employing real-time motion tracking, voice recognition, interpretative language systems, projection and granular audio synthesis. The acquired speech, a description of an imagined dance, is re-written through projected digital display and sound synthesis, the performer causing the texts to interact and recombine with one another through their subsequent compositional arrangement. What is written is affected by the dance whilst the emerging recombinant descriptions determine what is danced. A recursive agency is established between the human performer and the machine based environment. This work questions and seeks insight into the relations between kinaesthetic experience, memory, agency and language. Bodytext was developed whilst the artists were in residence at the Bundanon Trust, New South Wales, and the VIPRe Lab at the University of Western Sydney.Premiered at Critical Path, Sydney, Australia as part of the SEAM 2010 festivalPerformed as part of the Figures of the Visceral Conference, September 2010, Inspace, Edinburgh University, UKPerformed as part of the Dance Live Festival, October 2010, Banchory, UKPerformed as part of the Gaming the Game conference, April 2012, University of California Davis, USAPaper presented as part of Multimodal Communication: Language, Performance and Digital Media, Lisbon, Portugal, 2013Paper presented as part of the 19th International Symposium on Electronic Art, June 2013, Sydney, Australia
AB - Bodytext is a performance work, inquiring into human and machine relations, involving speech, movement and the body. A dancer's movement and speech are re-mediated within a digitally augmented interactive environment employing real-time motion tracking, voice recognition, interpretative language systems, projection and granular audio synthesis. The acquired speech, a description of an imagined dance, is re-written through projected digital display and sound synthesis, the performer causing the texts to interact and recombine with one another through their subsequent compositional arrangement. What is written is affected by the dance whilst the emerging recombinant descriptions determine what is danced. A recursive agency is established between the human performer and the machine based environment. This work questions and seeks insight into the relations between kinaesthetic experience, memory, agency and language. Bodytext was developed whilst the artists were in residence at the Bundanon Trust, New South Wales, and the VIPRe Lab at the University of Western Sydney.Premiered at Critical Path, Sydney, Australia as part of the SEAM 2010 festivalPerformed as part of the Figures of the Visceral Conference, September 2010, Inspace, Edinburgh University, UKPerformed as part of the Dance Live Festival, October 2010, Banchory, UKPerformed as part of the Gaming the Game conference, April 2012, University of California Davis, USAPaper presented as part of Multimodal Communication: Language, Performance and Digital Media, Lisbon, Portugal, 2013Paper presented as part of the 19th International Symposium on Electronic Art, June 2013, Sydney, Australia
KW - interactive art
KW - Generative grammars
KW - Dance
KW - electronic music
KW - granular synthesis
KW - Speech recognition
M3 - Performance
CY - Critical Path, Sydney, Australia (SEAM 2010 Festival); Inspace, Edinburgh, UK (Figures of the Visceral Conference); Banchory, UK (Dance Live Festival); University of California Davis, USA (Gaming the Game conference) plus 2 conference paper presentations
T2 - SEAM 2010 Festival
Y2 - 1 September 2011 through 30 September 2011
ER -