Abstract
Bodytext is a performance work, inquiring into human and machine relations, involving speech, movement and the body. A dancer's movement and speech are re-mediated within a digitally augmented interactive environment employing real-time motion tracking, voice recognition, interpretative language systems, projection and granular audio synthesis. The acquired speech, a description of an imagined dance, is re-written through projected digital display and sound synthesis, the performer causing the texts to interact and recombine with one another through their subsequent compositional arrangement. What is written is affected by the dance whilst the emerging recombinant descriptions determine what is danced. A recursive agency is established between the human performer and the machine based environment. This work questions and seeks insight into the relations between kinaesthetic experience, memory, agency and language. Bodytext was developed whilst the artists were in residence at the Bundanon Trust, New South Wales, and the VIPRe Lab at the University of Western Sydney.
Premiered at Critical Path, Sydney, Australia as part of the SEAM 2010 festival
Performed as part of the Figures of the Visceral Conference, September 2010, Inspace, Edinburgh University, UK
Performed as part of the Dance Live Festival, October 2010, Banchory, UK
Performed as part of the Gaming the Game conference, April 2012, University of California Davis, USA
Paper presented as part of Multimodal Communication: Language, Performance and Digital Media, Lisbon, Portugal, 2013
Paper presented as part of the 19th International Symposium on Electronic Art, June 2013, Sydney, Australia
Premiered at Critical Path, Sydney, Australia as part of the SEAM 2010 festival
Performed as part of the Figures of the Visceral Conference, September 2010, Inspace, Edinburgh University, UK
Performed as part of the Dance Live Festival, October 2010, Banchory, UK
Performed as part of the Gaming the Game conference, April 2012, University of California Davis, USA
Paper presented as part of Multimodal Communication: Language, Performance and Digital Media, Lisbon, Portugal, 2013
Paper presented as part of the 19th International Symposium on Electronic Art, June 2013, Sydney, Australia
| Original language | English |
|---|---|
| Place of Publication | Critical Path, Sydney, Australia (SEAM 2010 Festival); Inspace, Edinburgh, UK (Figures of the Visceral Conference); Banchory, UK (Dance Live Festival); University of California Davis, USA (Gaming the Game conference) plus 2 conference paper presentations |
| Media of output | Online |
| Size | indeterminate |
| Publication status | Published - 15 Sept 2010 |
| Event | SEAM 2010 Festival - Sydney, Australia Duration: 1 Sept 2011 → 30 Sept 2011 |
Keywords / Materials (for Non-textual outputs)
- interactive art
- Generative grammars
- Dance
- electronic music
- granular synthesis
- Speech recognition
Fingerprint
Dive into the research topics of 'Bodytext'. Together they form a unique fingerprint.Research output
- 1 Paper
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Bodytext essay
Biggs, S., Hawksley, S. & Paine, G., 7 Jun 2013, p. 1-3. 3 p.Research output: Contribution to conference › Paper › peer-review
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19th International Symposium on Electronic Art
Biggs, S. (Speaker)
13 Jun 2013Activity: Participating in or organising an event types › Participation in conference
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Multimodal Communication: Language, Performance and Digital Media
Biggs, S. (Speaker)
2 May 2013Activity: Participating in or organising an event types › Participation in conference
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Gaming the Game
Biggs, S. (Invited speaker)
12 Apr 2012Activity: Participating in or organising an event types › Participation in conference
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