BrainQuest: an active smart phone game to enhance executive function

Stuart Gray, Judy Robertson, Gnanathusharan Rajendran

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

BrainQuest is an active smart phone game designed to promote both physical activity and executive function in 10-11 year old children. This paper describes the user centred design process which involved a team of psychologists, HCI experts, physical activity specialists and thirty four children over a period of 18 months. Results of two preliminary studies are promising, suggesting that BrainQuest is enjoyable, promotes moderate physical activity and has the potential to provide cognitive scaffolding of the key executive function (EF) skill of multitasking.
Original languageEnglish
Title of host publicationACM SIGCHI Interaction Design and Children (IDC 2015)
Subtitle of host publicationProceedings of the 14th International Conference on Interaction Design and Children
PublisherACM Association for Computing Machinery
Pages59-68
Publication statusPublished - Jun 2015

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