Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor

Peter Sandilands, Myung Geol Choi, Taku Komura

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Games and interactive virtual worlds increasingly rely on interactions with the environment, and require animations for displaying them. Manually synthesizing such animations is a daunting task due to the difficulty of handling the close interactions between a character’s body and the object. Capturing such movements using optical motion capture systems, which are the most prevalent devices for motion capturing, is also not very straightforward due to occlusions happening between the body markers and the object or body itself. In this paper, we describe a scheme to capture such movements using a magnetic motion capture system. The advantage of using a magnetic motion capture system is that it can obtain the global data without any concern for the occlusion problem. This allows us to digitally recreate captured close interactions without significant artist work in creating the scene after capture. We show examples of capturing movements including opening a bottle, drawing on a paper, taking on / off pen caps, carrying objects and interacting with furniture. The captured data is currently published as a publicly available database.
Original languageEnglish
Title of host publicationMotion in Games
Subtitle of host publication5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
PublisherSpringer Berlin Heidelberg
Number of pages12
ISBN (Electronic)978-3-642-34710-8
ISBN (Print)978-3-642-34709-2
Publication statusPublished - Nov 2012

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


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