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Abstract / Description of output
Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural
methods. Motion editing methods partially address this limitation by adapting the animation to small deformations of the
environment. We extend one such method, the so-called relationship descriptors, to tackle the issue of motion editing under large
environment deformations. Large deformations often result in joint limits violation, loss of balance, or collisions. Our method
handles these situations by automatically detecting and re-positioning invalidated contacts. The new contact configurations are
chosen to preserve the mechanical properties of the original contacts in order to provide plausible support phases. When it is
not possible to find an equivalent contact, a procedural animation is generated and blended with the original motion. Thanks
to an optimization scheme, the resulting motions are continuous and preserve the style of the reference motions. The method is
fully interactive and enables the motion to be adapted on-line even in case of large changes of the environment. We demonstrate
our method on several challenging scenarios, proving its immediate application to 3D animation softwares and video games.
Original language | English |
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Pages (from-to) | 127-138 |
Number of pages | 12 |
Journal | Computer Graphics Forum |
Volume | 35 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2016 |
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Dive into the research topics of 'Character contact re-positioning under large environment deformation'. Together they form a unique fingerprint.Projects
- 1 Finished
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TOMSY: Topology Based Motion Synthesis for Dextrous Manipulation
Vijayakumar, S., Komura, T. & Ramamoorthy, R.
1/04/11 → 31/03/14
Project: Research