Abstract / Description of output
Abstract In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
Original language | English |
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Pages (from-to) | 299-308 |
Number of pages | 10 |
Journal | Computer Graphics Forum |
Volume | 28 |
Issue number | 2 |
DOIs | |
Publication status | Published - Apr 2009 |
Keywords / Materials (for Non-textual outputs)
- Three-Dimensional Graphics and Realism [I.3.7]
- Animation