Character Motion Synthesis by Topology Coordinates

Edmond S.L. Ho, Taku Komura

Research output: Contribution to journalArticlepeer-review

Abstract / Description of output

Abstract In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
Original languageEnglish
Pages (from-to)299-308
Number of pages10
JournalComputer Graphics Forum
Volume28
Issue number2
DOIs
Publication statusPublished - Apr 2009

Keywords / Materials (for Non-textual outputs)

  • Three-Dimensional Graphics and Realism [I.3.7]
  • Animation

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