Composing space: immersion and interaction in a large scale virtual audiovisual installation

Research output: Contribution to conferencePaperpeer-review

Abstract

This presentation outlines approaches to composing space through and for immersion and interaction in w[i]nd (Rawlinson, 2020), an interactive and generative audio-visual composition / installation in procedural and orchestrated space. This project aims to be a rich and playfully immersive visual and sound art experience in a large-scale first-person Virtual Environment (VE). The VE consists of a labyrinthine array of audio-visual exhibits of synthesised images and 3D models of wind instruments coupled with samples of physically modelled synthesis and processed acoustic recordings that exhibit a range of characteristics of augmentation and abstraction. The work explores mediated spatial perceptual experience, open sonic form, timbre and character in non-linear interactive experiences and contributes to research into the use of sound and sounding objects as an approach to presence and immersion, orientation, navigation, interaction and ‘ergodic musicking’ [Oliva, 2019] in VEs. Standalone applications for Mac and PC are available at https://pixelmechanics.itch.io/windThis presentation outlines approaches to composing space through and for immersion and interaction in w[i]nd (Rawlinson, 2020), an interactive and generative audio-visual composition / installation in procedural and orchestrated space. This project aims to be a rich and playfully immersive visual and sound art experience in a large-scale first-person Virtual Environment (VE). The VE consists of a labyrinthine array of audio-visual exhibits of synthesised images and 3D models of wind instruments coupled with samples of physically modelled synthesis and processed acoustic recordings that exhibit a range of characteristics of augmentation and abstraction. The work explores mediated spatial perceptual experience, open sonic form, timbre and character in non-linear interactive experiences and contributes to research into the use of sound and sounding objects as an approach to presence and immersion, orientation, navigation, interaction and ‘ergodic musicking’ [Oliva, 2019] in VEs. Standalone applications for Mac and PC are available at https://pixelmechanics.itch.io/wind
Original languageEnglish
Publication statusPublished - 24 Sept 2022
EventConvergence International Conference of Music, Technology and Ideas - De Montfort University, Leicester
Duration: 22 Sept 202225 Mar 2023
https://www.dmu.ac.uk/research/research-faculties-and-institutes/technology/mtirc/convergence-2022.aspx

Conference

ConferenceConvergence International Conference of Music, Technology and Ideas
CityLeicester
Period22/09/2225/03/23
Internet address

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