TY - CONF
T1 - Composing space: immersion and interaction in a large scale virtual audiovisual installation
AU - Rawlinson, Jules
PY - 2022/9/24
Y1 - 2022/9/24
N2 - This presentation outlines approaches to composing space through and for immersion and interaction in w[i]nd (Rawlinson, 2020), an interactive and generative audio-visual composition / installation in procedural and orchestrated space. This project aims to be a rich and playfully immersive visual and sound art experience in a large-scale first-person Virtual Environment (VE). The VE consists of a labyrinthine array of audio-visual exhibits of synthesised images and 3D models of wind instruments coupled with samples of physically modelled synthesis and processed acoustic recordings that exhibit a range of characteristics of augmentation and abstraction. The work explores mediated spatial perceptual experience, open sonic form, timbre and character in non-linear interactive experiences and contributes to research into the use of sound and sounding objects as an approach to presence and immersion, orientation, navigation, interaction and ‘ergodic musicking’ [Oliva, 2019] in VEs. Standalone applications for Mac and PC are available at https://pixelmechanics.itch.io/windThis presentation outlines approaches to composing space through and for immersion and interaction in w[i]nd (Rawlinson, 2020), an interactive and generative audio-visual composition / installation in procedural and orchestrated space. This project aims to be a rich and playfully immersive visual and sound art experience in a large-scale first-person Virtual Environment (VE). The VE consists of a labyrinthine array of audio-visual exhibits of synthesised images and 3D models of wind instruments coupled with samples of physically modelled synthesis and processed acoustic recordings that exhibit a range of characteristics of augmentation and abstraction. The work explores mediated spatial perceptual experience, open sonic form, timbre and character in non-linear interactive experiences and contributes to research into the use of sound and sounding objects as an approach to presence and immersion, orientation, navigation, interaction and ‘ergodic musicking’ [Oliva, 2019] in VEs. Standalone applications for Mac and PC are available at https://pixelmechanics.itch.io/wind
AB - This presentation outlines approaches to composing space through and for immersion and interaction in w[i]nd (Rawlinson, 2020), an interactive and generative audio-visual composition / installation in procedural and orchestrated space. This project aims to be a rich and playfully immersive visual and sound art experience in a large-scale first-person Virtual Environment (VE). The VE consists of a labyrinthine array of audio-visual exhibits of synthesised images and 3D models of wind instruments coupled with samples of physically modelled synthesis and processed acoustic recordings that exhibit a range of characteristics of augmentation and abstraction. The work explores mediated spatial perceptual experience, open sonic form, timbre and character in non-linear interactive experiences and contributes to research into the use of sound and sounding objects as an approach to presence and immersion, orientation, navigation, interaction and ‘ergodic musicking’ [Oliva, 2019] in VEs. Standalone applications for Mac and PC are available at https://pixelmechanics.itch.io/windThis presentation outlines approaches to composing space through and for immersion and interaction in w[i]nd (Rawlinson, 2020), an interactive and generative audio-visual composition / installation in procedural and orchestrated space. This project aims to be a rich and playfully immersive visual and sound art experience in a large-scale first-person Virtual Environment (VE). The VE consists of a labyrinthine array of audio-visual exhibits of synthesised images and 3D models of wind instruments coupled with samples of physically modelled synthesis and processed acoustic recordings that exhibit a range of characteristics of augmentation and abstraction. The work explores mediated spatial perceptual experience, open sonic form, timbre and character in non-linear interactive experiences and contributes to research into the use of sound and sounding objects as an approach to presence and immersion, orientation, navigation, interaction and ‘ergodic musicking’ [Oliva, 2019] in VEs. Standalone applications for Mac and PC are available at https://pixelmechanics.itch.io/wind
UR - https://www.dmu.ac.uk/documents/research/faculties-institutes/convergence-programme-outline.pdf
M3 - Paper
T2 - Convergence International Conference of Music, Technology and Ideas
Y2 - 22 September 2022 through 25 March 2023
ER -