Composite Texture Descriptions

Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Dominik Auf Maur, Luc Gool

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such “composite textures”, where the layout of the different subtextures is itself modeled as a texture, which can be generated automatically. Examples are shown for building materials with an intricate structure and for the automatic creation of landscape textures. First, a model of the composite texture is generated. This procedure comprises manual or unsupervised texture segmentation to learn the spatial layout of the composite texture and the extraction of models for each of the subtextures. Synthesis of a composite texture includes the generation of a layout texture, which is subsequently filled in with the appropriate subtextures. This scheme is refined further by also including interactions between neighboring subtextures.
Original languageEnglish
Title of host publicationComputer Vision — ECCV 2002
Subtitle of host publication7th European Conference on Computer Vision Copenhagen, Denmark, May 28–31, 2002 Proceedings, Part III
EditorsAnders Heyden, Gunnar Sparr, Mads Nielsen, Peter Johansen
Place of PublicationBerlin, Heidelberg
PublisherSpringer
Pages180-194
Number of pages15
ISBN (Electronic)978-3-540-47977-2
ISBN (Print)978-3-540-43746-8
DOIs
Publication statusPublished - 2002

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Berlin Heidelberg
Volume2352
ISSN (Print)0302-9743

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