Abstract / Description of output
Computer animation is widely used in games, movies, and TV programs. Topics such as human animation, fluid dynamics, rigid bodies, cloth simulation, flocking, and deformable models are covered in this field. In this article, we introduce the key techniques used for such kind of animations by observing the life of a virtual character “Joe,” who is living in cyberspace.
Original language | English |
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Title of host publication | Wiley Encyclopedia of Computer Science and Engineering |
Publisher | Wiley |
DOIs | |
Publication status | Published - 2007 |
Keywords / Materials (for Non-textual outputs)
- computer animation, character animation, physically based animation, flocking, crowd simulation, cell animation, reactive motion