TY - CONF
T1 - Designing Sugaropolis:
T2 - Digital games as a medium for conveying transnational narratives
AU - Sloan, Robin
AU - Brown, Gordon
AU - Wilson, Marisa
AU - Bond, Emma
N1 - Published in the Proceedings of the Second Annual Conference of British Digital Games Research Association (DiGRA)
PY - 2018
Y1 - 2018
N2 - In this paper, the authors present a case study of ‘Sugaropolis’: a two-year practice-based project that involved interdisciplinary co-design and stakeholder evaluation of two digital game prototypes. Drawing on the diverse expertise of the research team (game design and development, human geography, and transnational narratives), the paper aims to contribute to debates about the use of digital games as a medium for representing the past. With an emphasis on design-as-research, we consider how digital games can be (co-)designed to communicate complex histories and geographies in which people, objects, and resources are connected through space and time.
AB - In this paper, the authors present a case study of ‘Sugaropolis’: a two-year practice-based project that involved interdisciplinary co-design and stakeholder evaluation of two digital game prototypes. Drawing on the diverse expertise of the research team (game design and development, human geography, and transnational narratives), the paper aims to contribute to debates about the use of digital games as a medium for representing the past. With an emphasis on design-as-research, we consider how digital games can be (co-)designed to communicate complex histories and geographies in which people, objects, and resources are connected through space and time.
UR - https://rke.abertay.ac.uk/en/publications/designing-sugaropolis-digital-games-as-a-medium-for-conveying-tra-2
UR - https://bdigra.co.uk/british-digra-events/events
M3 - Paper
ER -