Projects per year
Abstract / Description of output
Digital Munya 2.0 is an immersive 3D digital experience and imaginative visualisation of a medieval Islamic villa (Arabic munya), its landscape, and authentic primary source texts and artefacts that illuminate its historical and artistic significance.
Original language | English |
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Media of output | Online |
Publication status | Published - 2023 |
Keywords / Materials (for Non-textual outputs)
- video games
- data
- digital cultural heritage
- Islamic art
- Islamic Architecture
- Islamic history
Fingerprint
Dive into the research topics of 'Digital Munya 2'. Together they form a unique fingerprint.Projects
- 1 Active
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DLIVCC: Digital Lab for Islamic Visual Culture & Collections
Anderson, G., Slingluff, S., Vural, D. & Etefaghi, D.
1/03/21 → …
Project: Research
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DIGITAL MUNYA 2.0: USING UNITY & VR FOR IMMERSIVE EXPERIENCES OF A MEDIEVAL ISLAMIC VILLA
Anderson, G., 2022Research output: Non-textual form › Web publication/site
Datasets
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Digital Munya Dataset
Anderson, G. (Creator), Slingluff, S. (Data Collector), Vural, D. (Data Collector) & Etefaghi, D. (Creator), Digital Lab for Islamic Visual Culture & Collections, 2023
https://digitallabivcc.com/projects/games/digital-munya-2-0/
Dataset
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Video games for medieval Islamic art and history: from “Digital Munya” to “Assassin's Creed Mirage”
Glaire Anderson (Assessor)
17 Apr 2024 → 18 Apr 2024Activity: Academic talk or presentation types › Invited talk
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Digital Divas: Using the Unity Game Engine to Explore Musical Performance in Early Islamic Spain
Glaire Anderson (Speaker)
12 Mar 2022Activity: Academic talk or presentation types › Oral presentation