Abstract
Aims to develop a greyscale "painting system" by enabling the physical reproduction of digital texture maps on arbitrary 3D objects selectively exposing "pixels" of photographic emulsion with a robot mounted light source. After reviewing existing methods of "decorating" 3D components, the properties of photographic emulsion are introduced and the nature of the rendering process' pixels discussed. A proposed path planning algorithm, used to derive both the robot's movement and the exposure times directly from a VRML representation, is then presented. Results obtained from successfully rendering images on the surface of a test object are presented. Limitations of current system include the overall process time and the inability to handle objects with concave geometry.
| Original language | English |
|---|---|
| Pages (from-to) | 27-36 |
| Number of pages | 10 |
| Journal | Industrial Robot: The international journal of robotics research and application |
| Volume | 33 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2006 |
Keywords / Materials (for Non-textual outputs)
- mass customization
- painting
- rapid prototypes
- design engineering
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