DXR: A Toolkit for Building Immersive Data Visualizations

Ronell Sicat, Jiabao Li, Jun Young Choi, Maxime Cordeil, Won Ki Jeong, Benjamin Bach, Hanspeter Pfister

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. However, creating immersive visualizations remains challenging, and often require complex low-level programming and tedious manual encoding of data attributes to geometric and visual properties. These can hinder the iterative idea-to-prototype process, especially for developers without experience in 3D graphics, AR, and VR programming. With DXR, developers can efficiently specify visualization designs using a concise declarative visualization grammar inspired by Vega-Lite. DXR further provides a GUI for easy and quick edits and previews of visualization designs in-situ, i.e., while immersed in the virtual world. DXR also provides reusable templates and customizable graphical marks, enabling unique and engaging visualizations. We demonstrate the flexibility of DXR through several examples spanning a wide range of applications.

Original languageEnglish
Number of pages11
JournalIEEE Transactions on Visualization and Computer Graphics
DOIs
Publication statusPublished - 20 Aug 2018

Keywords / Materials (for Non-textual outputs)

  • Augmented Reality
  • Data visualization
  • Graphical user interfaces
  • Immersive Analytics
  • Immersive Visualization
  • Libraries
  • Programming
  • Three-dimensional displays
  • Tools
  • Virtual Reality
  • Visualization
  • Visualization Toolkit

Fingerprint

Dive into the research topics of 'DXR: A Toolkit for Building Immersive Data Visualizations'. Together they form a unique fingerprint.

Cite this