Ecoepidemiological Simulation as a Serious Game Engine Module

Masood Masoodian, Saturnino Luz

Research output: Contribution to conferencePaper

Abstract

The integration of an agent-based simulation model as a component of a game engine for serious games targeting prevention and health promotion in the context of infectious diseases is described. It is argued that a combination of agent-based modelling and serious games can help provide a more realistic picture of disease spread than conventional ecoepidemiological models, by facilitating the integration of more detailed multidisciplinary expert knowledge. In addition, agent-based simulations provide engaging game mechanics, thereby fostering citizen engagement in the collection of up-to-date real-world data which can be used to improve the model.
Original languageEnglish
Pages193-194
DOIs
Publication statusPublished - 13 Nov 2017
Event30th IEEE International Symposium on Computer-Based Medical Systems, CBMS 2017 - Thessaloniki, Greece
Duration: 22 Jun 201724 Jun 2017

Conference

Conference30th IEEE International Symposium on Computer-Based Medical Systems, CBMS 2017
CountryGreece
CityThessaloniki
Period22/06/1724/06/17

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