Abstract
The integration of an agent-based simulation model as a component of a game engine for serious games targeting prevention and health promotion in the context of infectious diseases is described. It is argued that a combination of agent-based modelling and serious games can help provide a more realistic picture of disease spread than conventional ecoepidemiological models, by facilitating the integration of more detailed multidisciplinary expert knowledge. In addition, agent-based simulations provide engaging game mechanics, thereby fostering citizen engagement in the collection of up-to-date real-world data which can be used to improve the model.
Original language | English |
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Pages | 193-194 |
DOIs | |
Publication status | Published - 13 Nov 2017 |
Event | 30th IEEE International Symposium on Computer-Based Medical Systems, CBMS 2017 - Thessaloniki, Greece Duration: 22 Jun 2017 → 24 Jun 2017 |
Conference
Conference | 30th IEEE International Symposium on Computer-Based Medical Systems, CBMS 2017 |
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Country/Territory | Greece |
City | Thessaloniki |
Period | 22/06/17 → 24/06/17 |