Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces

Maxime Cordeil, Benjamin Bach, Andrew A. Cunningham, Bastian Montoya, Ross T. Smith, Bruce H. Thomas, Tim Dwyer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract / Description of output

We present Embodied Axes, a controller which supports selection operations for 3D imagery and data visualisations in Augmented Reality. The device is an embodied representation of a 3D data space – each of its three orthogonal arms corresponds to a data axis or domain specific frame of reference. Each axis is composed of a pair of tangible, actuated range sliders for precise data selection, and rotary encoding knobs for additional parameter tuning or menu navigation. The motor actuated sliders support alignment to positions of significant values within the data, or coordination with other input: e.g., mid-air gestures in the data space, touch gestures on the surface below the data, or another Embodied Axes device supporting multi-user scenarios. We conducted expert enquiries in medical imaging which provided formative feedback on domain tasks and refinements to the design. Additionally, a controlled user study was performed and found that the Embodied Axes was overall more accurate than conventional tracked controllers for selection tasks.
Original languageEnglish
Title of host publicationCHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
PublisherACM
Number of pages12
ISBN (Print)9781450367080
DOIs
Publication statusPublished - 21 Apr 2020
EventACM CHI Conference on Human Factors in Computing Systems - Hawaiʻi Convention Center on the island of Oahu, Honolulu, United States
Duration: 25 Apr 202030 Apr 2020
https://chi2020.acm.org/

Conference

ConferenceACM CHI Conference on Human Factors in Computing Systems
Abbreviated titleCHI 2020
Country/TerritoryUnited States
CityHonolulu
Period25/04/2030/04/20
Internet address

Keywords / Materials (for Non-textual outputs)

  • 3D Visualisation
  • Device
  • Actuation
  • Tangible Interaction
  • Augmented Reality

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