Abstract / Description of output
Tangible interfaces have much potential for engendering shared interaction and reflection, as well as for promoting playful experiences. How can their properties be capitalised on to enable students to reflect on their learning, both individually and together, throughout learning sessions? This Research through Design paper describes our development of EvalMe, a flexible, tangible tool aimed at being playful, enjoyable to use and enabling children to reflect on their learning, both in the moment and after a learning session has ended. We discuss the insights gained through the process of designing EvalMe, co-defining its functionality with two groups of collaborators and deploying it in two workshop settings. Through this process, we map key contextual considerations for the design of technologies for in situ evaluation of learning experiences. Finally, we discuss how tangible evaluation technologies deployed throughout a learning session, can positively contribute to students’ reflection about their learning.
Original language | English |
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Title of host publication | CHI '21 |
Subtitle of host publication | Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Publisher | ACM |
Number of pages | 14 |
ISBN (Print) | 9781450380966 |
DOIs | |
Publication status | Published - 6 May 2021 |
Event | The ACM CHI Conference on Human Factors in Computing Systems 2021 - Virtual Conference, Japan Duration: 8 May 2021 → 13 May 2021 https://chi2021.acm.org/ |
Conference
Conference | The ACM CHI Conference on Human Factors in Computing Systems 2021 |
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Abbreviated title | CHI 2021 |
Country/Territory | Japan |
City | Virtual Conference |
Period | 8/05/21 → 13/05/21 |
Internet address |
Keywords / Materials (for Non-textual outputs)
- education/learning
- tangible
- schools
- educational setting
- children/parents