Abstract / Description of output
Animal Crossing: New Horizons’ (Nintendo 2020) huge popularity has previously been attributed to escapism prompted by the singularity of lockdown life (Frushtick 2020; Zhu 2020), resonating with analyses which have been quick to frame lockdown as a radical historical caesura in experiences of work and leisure (Harari 2020; Krastev 2020). However, Chmielewski and Bruno argue that lockdown can be seen in relation to continuities in neoliberalism’s alienation, isolation and hyperconnected domestic digital labour (Chmielewski 2020; Bruno 2020)—a condition of prolonged and displaced anxiety I term ‘ever-lockdown’—necessitating a more nuanced account of Animal Crossing’s ambivalent mix of busywork and relaxation. Rather than escapist utopia, consumerist dystopia (Chang 2019), or softened capitalism (Bogost 2020), I will consider Animal Crossing as providing absorbing boredom in which intense interactivity can be interpassively (Pfaller 2017) withheld in a time of demanding and destabilising crises, facilitating a subtle, affective sense of place amidst the ‘ever-lockdown.
Original language | English |
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Pages (from-to) | 100-116 |
Number of pages | 17 |
Journal | Networking Knowledge |
Volume | 14 |
Issue number | 1 |
DOIs | |
Publication status | Published - 5 Jul 2021 |
Keywords / Materials (for Non-textual outputs)
- lockdown
- Animal Crossing
- playbour
- interpassivity
- games