Abstract / Description of output
On a sunny morning in late July of 2011, we found ourselves standing on a dock in Hingham, Massachusetts, surrounded by piles of camping gear, provisions, and a boatload of artists and their various art-making materials.
Along with two dozen other artists, we’d been invited to create public art installations on Bumpkin Island, a small island in Boston Harbor. Our own gear included more than a dozen handmade toolkits designed to encourage exploration and mapping of unknown landscapes. Over the next five days, we worked to create the first ever participatory, user-generated, psychogeographic map archive of Bumpkin Island.
Along with two dozen other artists, we’d been invited to create public art installations on Bumpkin Island, a small island in Boston Harbor. Our own gear included more than a dozen handmade toolkits designed to encourage exploration and mapping of unknown landscapes. Over the next five days, we worked to create the first ever participatory, user-generated, psychogeographic map archive of Bumpkin Island.
Original language | English |
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Pages (from-to) | 40-64 |
Number of pages | 25 |
Journal | Journal of Computational Media Design |
Volume | 3 |
Publication status | Published - 2011 |