Abstract
Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments. Code: https://github.com/GFNOrg/AdversarialFlowNetworks.
Original language | English |
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Pages | 1-21 |
Number of pages | 21 |
Publication status | Published - 10 May 2024 |
Event | The Twelfth International Conference on Learning Representations - Vienna, Austria Duration: 7 May 2024 → 11 May 2024 https://iclr.cc/ |
Conference
Conference | The Twelfth International Conference on Learning Representations |
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Abbreviated title | ICLR 2024 |
Country/Territory | Austria |
City | Vienna |
Period | 7/05/24 → 11/05/24 |
Internet address |