Abstract
Background: Developing understanding, and tactical understanding in particular, is an important goal for coaches in high-level youth sport. Deeper understanding can be associated with metacognition, which in soccer, is suggestive of players who can outwit the opponent by strategising. Although attractive, however, the construct is difficult to operationalise and hence, is seen as a challenging area, albeit a crucial one. Purposes: This study tested how one team of under 13–14 academy players’ depth of understanding changed using a mixed methods approach with data collection over 18-months. Methods: Players’ (n = 10) experienced a metacognitive coaching method, Digital Video Game Design (DVGD) throughout the study duration. Testing occurred on four occasions using Applied Cognitive Task Analysis (ACTA) to elicit how player thinking when playing evolved, combined with a Game Understanding (GU) comparative rating scale. In parallel, players’ coaches (n = 3) completed quantitative measurement of GU. Quantitative data analysis employed a repeated measures ANOVA whilst. Qualitative analysis of ACTA interviews used a deductive framework focussed on metacognitive skills and strategy. Findings: Players’ depth of understanding significantly improved during and post exposure to the metacognitive coaching method. Post the initial intervention, understanding showed further improvements at a steady but not significant rate. Qualitative findings indicated that players’ metacognition became more sophisticated, with a particular improvement in strategising based on team mates and opponent’s capabilities. The most dominant metacognitive skills were planning and problem setting, whilst information gathering was least deployed. Conclusions: Results show that young players are capable of rapidly developing metacognitive skills and strategy. Sports should upskill their coach education workforce to enhance their understanding of metacognition and its role within GU.
Original language | English |
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Pages (from-to) | 1-19 |
Number of pages | 19 |
Journal | Physical Education and Sport Pedagogy |
Early online date | 27 May 2024 |
DOIs | |
Publication status | E-pub ahead of print - 27 May 2024 |
Keywords / Materials (for Non-textual outputs)
- decision-making
- invasion games
- metacognition
- problem solving