Tangible interaction design is orienting itself toward craft as something distinct from design. Researchers from Indiana University are teasing out a method for designing tangibles, starting with metaphors from nature. With a background in Craft and working in HCI, interaction design, and tangibles, this presents an exciting opportunity. The consequent need to retell and constantly qualify this history detracts from the important threads that continue to characterize craft, and from the crucial part it may play in its contemporary fluid form. The complexity of the movement's history and personalities is often lost in a kind of shorthand for its most renowned tenets. It has taken some time for craft to reflect more deeply upon its own rather messier and contingent forms of authenticity. Craft objects have always had the capacity to segue between transparency and reflection, that most pressing issue for tangible interaction design.