TY - CHAP
T1 - Game music and history
AU - Cook, James
PY - 2021/4/29
Y1 - 2021/4/29
N2 - Video games have frequently been associated with newness, the present or even the future. Despite this, they have long had a close and creative relationship with history. While many early games dealt with ahistorical topics such as digital versions of already-extant analogue games (billiards, chess, tennis or ping-pong) or futuristic ideas such as Spacewar (1962), it was not long before games began to deal with history. Hamurabi (1968), for example, was one of the earliest strategy games, in which, through a text-based interface, the player acted as the ancient Babylonian king Hammurabi (c.1810–c.1750 BC) in the management of their kingdom.
AB - Video games have frequently been associated with newness, the present or even the future. Despite this, they have long had a close and creative relationship with history. While many early games dealt with ahistorical topics such as digital versions of already-extant analogue games (billiards, chess, tennis or ping-pong) or futuristic ideas such as Spacewar (1962), it was not long before games began to deal with history. Hamurabi (1968), for example, was one of the earliest strategy games, in which, through a text-based interface, the player acted as the ancient Babylonian king Hammurabi (c.1810–c.1750 BC) in the management of their kingdom.
U2 - 10.1017/9781108670289.021
DO - 10.1017/9781108670289.021
M3 - Chapter (peer-reviewed)
SN - 9781108473026
SN - 9781108460897
T3 - Cambridge Companions to Music
SP - 343
EP - 358
BT - The Cambridge Companion to Video Game Music
A2 - Fritsch, Melanie
A2 - Summers, Tim
PB - Cambridge University Press
ER -