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Game music and history

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

Video games have frequently been associated with newness, the present or even the future. Despite this, they have long had a close and creative relationship with history. While many early games dealt with ahistorical topics such as digital versions of already-extant analogue games (billiards, chess, tennis or ping-pong) or futuristic ideas such as Spacewar (1962), it was not long before games began to deal with history. Hamurabi (1968), for example, was one of the earliest strategy games, in which, through a text-based interface, the player acted as the ancient Babylonian king Hammurabi (c.1810–c.1750 BC) in the management of their kingdom.
Original languageEnglish
Title of host publicationThe Cambridge Companion to Video Game Music
EditorsMelanie Fritsch, Tim Summers
PublisherCambridge University Press
Chapter19
Pages343-358
Number of pages16
ISBN (Electronic)9781108609197
ISBN (Print)9781108473026, 9781108460897
DOIs
Publication statusPublished - 29 Apr 2021

Publication series

NameCambridge Companions to Music
PublisherCambridge University Press

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