Gendered Gaming in Gendered Space

Jo Bryce, Jason Rutter

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

Approaches to gender and computer gaming have been dominated by textual and content analysis at the expense of broader understandings of gaming. This paper examines computer games through gendered game content, game spaces and activities. The paper suggests that despite the popular stereotype of the computer gamer as an antisocial male teenager, there is increasing evidence of female gaming. This suggests the need to examine the relationship between gender and
this activity in greater depth and within everyday contexts. The authors examine the possibility of computer gaming as a potential site for challenging dominant gender stereotypes, relating this to the production and consumption of contemporary leisure.
Original languageEnglish
Title of host publicationHandbook of Computer Game Studies
EditorsJ Raessens, J Goldstein
PublisherMIT Press
Pages301-310
Volume1
ISBN (Electronic)978-0262516587
Publication statusPublished - 23 Sep 2011

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