Research output: Contribution to conferenceOtherpeer-review

Abstract / Description of output

Glitching is a digital installation and performance project led by artist Beverley Hood, that attempts to re-describe the movement derived from characters in contemporary sports and action computer games. Based on the premise of home entertainment dance and fitness training games, it uses the motion-sensor controller, Microsoft Kinect, and large-screen display to create a digital installation for the public to interact with. The exhibition visitor is invited to step into the digital shoes of the 'lead dancer', and attempt to follow the awkward and intricate, glitch choreography performed by the dancing troupe on screen.
Original languageEnglish
Publication statusPublished - Jun 2015
EventACM Creativity & Cognition Conference 2015 - The City of Glasgow College / Glasgow School of Art, Glasgow, United Kingdom
Duration: 22 Jun 201525 Jun 2015


ConferenceACM Creativity & Cognition Conference 2015
Country/TerritoryUnited Kingdom

Keywords / Materials (for Non-textual outputs)

  • glitch
  • art
  • design
  • installation
  • performance
  • digital
  • kinect
  • interactive


Dive into the research topics of 'Glitching'. Together they form a unique fingerprint.
  • Update_5: New Technological Art Award

    Hood, B., 8 Nov 2014

    Research output: Non-textual formExhibition

  • Glitch'd: Purposeful Mistakes

    Hood, B., Biggs, S., Ashrowan, R., von Jungenfeld, R., Mehrpouya, H., Hawksley, S. & Powell, R., 28 Aug 2013

    Research output: Non-textual formPerformance

  • Choreographing the glitch

    Hood, B., 11 Sept 2012. 6 p.

    Research output: Contribution to conferencePaperpeer-review

    Open Access

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