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Following a two day workshop at the Reid Concert Hall, Pete Furniss and Anne La Berge performed a number of versions of a prototype for this new work. We hacked the existing gruntCount framework because both performers were already familiar with this system, but we embedded the software within bespoke interfaces unique to each player. We interfered with the form and structure of the system by allowing pedals to intervene on the progression of the piece and experimented game-fully with a number of rules allowing players to start and stop both their own and each others' piece.
|Publication status||Published - 16 Dec 2015|