Abstract
We describe a hierarchical learning approach for effective coordination in repeated games based on a common-sense decomposition of the “coordination problem”. In contrast to most other research on mechanism design and game-learning, we concentrate on breaking down the top-level problem into simpler learning tasks concerned with learning utility functions, best-response strategies and cooperation potentials. We also report on empirical results with the layered learning architecture LAYLA that is constructed using these sub-components in a resource-load balancing scenario. The positive results show that the approach deserves further investigation, although a number of (possibly problem-inherent) difficulties illustrate the limitations of learning approaches in real-world applications
Original language | English |
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Title of host publication | MultiAgent Systems, 2000. Proceedings. Fourth International Conference on |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 239-246 |
Number of pages | 8 |
ISBN (Print) | 0-7695-0625-9 |
DOIs | |
Publication status | Published - 2000 |
Keywords
- dblp