High-Level Programming of Stencil Computations on Multi-GPU Systems Using the SkelCL Library

Michel Steuwer, Michael Haidl, Stefan Breuer, Sergei Gorlatch

Research output: Contribution to journalArticlepeer-review

Abstract

The implementation of stencil computations on modern, massively parallel systems with GPUs and other accelerators currently relies on manually-tuned coding using low-level approaches like OpenCL and CUDA. This makes development of stencil applications a complex, time-consuming, and error-prone task. We describe how stencil computations can be programmed in our SkelCL approach that combines high-level programming abstractions with competitive performance on multi-GPU systems. SkelCL extends the OpenCL standard by three high-level features: 1) pre-implemented parallel patterns (a.k.a. skeletons); 2) container data types for vectors and matrices; 3) automatic data (re)distribution mechanism. We introduce two new SkelCL skeletons which specifically target stencil computations – MapOverlap and Stencil – and we describe their use for particular application examples, discuss their efficient parallel implementation, and report experimental results on systems with multiple GPUs. Our evaluation of three real-world applications shows that stencil code written with SkelCL is considerably shorter and offers competitive performance to hand-tuned OpenCL code. Read More: http://www.worldscientific.com/doi/abs/10.1142/S0129626414410059
Original languageEnglish
Number of pages17
JournalParallel Processing Letters
Volume24
Issue number03
DOIs
Publication statusPublished - 1 Sep 2014

Fingerprint Dive into the research topics of 'High-Level Programming of Stencil Computations on Multi-GPU Systems Using the SkelCL Library'. Together they form a unique fingerprint.

Cite this