Abstract / Description of output
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
Original language | English |
---|---|
Article number | 114 |
Number of pages | 8 |
Journal | ACM Transactions on Graphics |
Volume | 27 |
Issue number | 5 |
DOIs | |
Publication status | Published - Dec 2008 |
Keywords / Materials (for Non-textual outputs)
- character animation
- crowd simulation
- human motion