CommandTalk  is a spoken language interface to the ModSAF  battlefield simulator that allows simulation operators to generate and execute military exercise by creating forces and control measures, assigning missions to forces, and controlling the display. ModSAF is a stochastic distributed entity-based simulation, where one operator controls a collection of forces, while other operators may simultaneously control other allied and/or opposing forces. This paper will focus on how two representations of context are used in CommandTalk to correctly interpret the user's spoken utterances: situational context represents the current state of the simulation, and linguistic context represents the history of the user's linguistic acts.
|Title of host publication||Proceedings of Communicative Agents Workshop: The Use of Natural Language in Embodied Systems|
|Number of pages||4|
|Publication status||Published - 1999|