Invent-abling: Enabling Inventiveness Through Craft

Sibel Deren Guler, Michael Everett Rule

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computationally enhanced craft items have created a new genre of educational toys and construction kits. Previous work shows that such activities increase interest in STEM particularly among female audiences [11]. However, there are few affordable kits for children, and current projects leave room for improvement. Many kits provide "cookie cutter" projects that call for blind following of instructions. Additionally, they market to girls with stereotyped branding (e.g. using colors like pink or activities like baking) and with preconceived ideas about their interests. We are working to expose these concepts in gender-neutral ways that encourage creativity and resourcefulness. The Invent-abling project, outlined in this paper, addresses gender inequality in STEM learning tools by exploring how aesthetics, materials, applications, and learning styles, impact girls' engagement with educational materials.
Original languageEnglish
Title of host publicationIDC '13 Proceedings of the 12th International Conference on Interaction Design and Children
Place of PublicationNew York, NY, USA
PublisherACM
Pages368-371
Number of pages4
ISBN (Electronic)978-1-4503-1918-8
DOIs
Publication statusPublished - 2013

Publication series

NameIDC '13
PublisherACM

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